00About
Vijay Kesiraju
Game / Tools Programmer
I'm a skilled game tools developer specializing in streamlining workflows and enhancing development processes. With a deep passion for creating efficient and user-friendly tools, I empower development teams to work smarter and more efficiently. Leveraging my expertise in tool design and implementation, I am dedicated to optimizing the development pipeline and delivering exceptional results.
01Skills
unreal_engine
C++, Blueprints, Animation State Machines, Dataprep, Blueprint Editor Utility, UMG, Slate
core
C++, C#, Python
additional
.NET, Flutter, NodeJS
source_control & automation
Git, Perforce, Jenkins
02Works : Tools
Set Importer Tool
Pipeline specific auto Static Mesh Set importer script in python to save time and enhance workflow.
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Hierarchical Scatter Tool
Blueprint plugin to scatter static meshes in a hierarchal structure
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Revit - Unreal automation
Revit to Unreal Engine with advanced usage of Datasmith and Editor Utility Widgets to automate workflow reducing room of error and increase efficiency by 50x.
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Game Machine Graph
This plugin would reduce majority of work effort in scripting missions/objectives.
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02Works : projects
Virtual Assistant [NDA]
Metahuman with dynamic conversation. Pose-driven animation system for speech and expressions.
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Speedy Gun Savage VR
Speedy Gun Savage is a first person shooter VR game where Wolf...
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Exzore: The Rising [Indie]
Third-person, open world, RPG game set in the fictional world of Eogaan...
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Beings
Beings is a colorful third person puzzle platform based on real laws of genetics...
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03TIMELINE
Clove IT Solutions
Director Of Visualization / Unreal Developer
Developing visual solutions for real-world built environment challenges and creating an automated PaaS pipeline in Unreal Engine, while advancing R&D efforts.
Jun 2021 - Present
Clove IT Solutions
Product Owner / Unreal Developer
I maintained and updated the codebase to meet new requirements, automating processes with scripts to eliminate manual intervention. Additionally, I migrated the core framework to the Unreal Datasmith workflow and created recipes to streamline the import, hierarchy setup, baking, and optimization of Datasmith files.
Jun 2020 - Sept 2021
Clove IT Solutions
Unreal Developer / Freelancer
Developed a core framework with templated functionalities and an automated camera system featuring orbital, pan, and zoom capabilities. Created editor utility scripts for automated building asset generation using modular meshes, with a focus on optimization.
Aug 2019 - Jun 2020
Immersive Gamitronics
Sr. Unreal Developer
Implemented core gameplay mechanics and AI, while developing level design tools. Directed cinematics for game teasers and art showcase videos.
Nov 2017 - Aug 2019
Tiny Shark Interactive
Director / Creative & Programming Lead
Implemented core gameplay mechanics, AI design, animation coordination, and gadget mechanics, while overseeing story development and cinematography.
Mar 2016 - Sep 2017
9P Studio
Game / Android & iOS developer
Specializing in Android app and game development, along with expertise in iOS app development.
Oct 2013 - Dec 2015