Links
Artstation Youtube Epic MarketplaceDescription
The Hierarchical Scatter Blueprint allows you to scatter static meshes randomly within a specified area, in seconds. The tool respects any kind of level actors’ collision (such as Static Mesh Actor or Landscape) and distributes your meshes in a hierarchical way, while also being completely random to achieve realistic results. It comes with a variety of options which can be toggled on/off to allow a good degree of artistic control. Perfect for getting a realistic scattering of rocks, foliage, props, etc in no time.
A simple Editor Utility Widget that converts your blueprint arrangements into a static mesh (baker), is also included.
This video explains everything: https://youtu.be/ZV4ULN4CFpk
Features
- Scatter multiple variations of static mesh on top of any level actor that has collision.
- Modify various scatter parameters like scatter range, scatter config, trace settings, etc for complete artistic control
- Allows controls to set a scale range for each mesh added in.
- Add items to the ‘ignore collision’ list to exclude them while scattering.
- Toggle align to normal and trace on/off.
- Also comes with a baker tool that bakes and organizes HScatter BPs into individual Static Mesh actors.
